Basic Vertex outline for use with our vertex buffers.
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#include <Vertex.h>
Basic Vertex outline for use with our vertex buffers.
◆ GetAttributeDescriptions()
static std::array<VkVertexInputAttributeDescription, 3> Fling::Vertex::GetAttributeDescriptions |
( |
| ) |
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inlinestatic |
◆ GetBindingDescription()
static VkVertexInputBindingDescription Fling::Vertex::GetBindingDescription |
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inlinestatic |
Gets the shader binding of a vertex.
◆ operator==()
bool Fling::Vertex::operator== |
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const Vertex & |
other | ) |
const |
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inline |
◆ Color
glm::vec3 Fling::Vertex::Color |
◆ Pos
glm::vec3 Fling::Vertex::Pos |
◆ TexCoord
glm::vec2 Fling::Vertex::TexCoord |
The documentation for this struct was generated from the following file: